Create Account

Another leagues perspective: How the VHL is trying to fix its meta problem
#16

03-09-2022, 10:53 AMRankle Wrote:
03-09-2022, 10:48 AMGeekusoid Wrote: SHL tpe cap when?  

(I'm kidding.  Don't lynch me)

bring back capped and uncapped TPE

:denied:

[Image: 59269_s.png]


S66 Damian Littleton


[Image: CsnVET2.png] || [Image: wu5MVvy.png]|| [Image: c8B2LE3.png]
Battleborn | Barracuda | Usa
Reply
#17

question: is the team that exploited the meta over there as hated as the one that did here?

[Image: unknown.png]



UsaScarecrowsBlizzardSpecters | [Image: specterspp.png][Image: spectersupdate.png] | TimberArmadaSpectersFinland

[Image: cainbanner_35.jpg]
Reply
#18

03-09-2022, 11:20 AMSlashACM Wrote: question: is the team that exploited the meta over there as hated as the one that did here?

yes

[Image: m38.gif]
Update Thread - Player Page
Update Scale

Former players:
Ivo Willems (S9 SMJHL) (S10-28 SHL)  
Xander Green  (S33-35 SMJHL) (S36-47 SHL)
Vorian Atreides (S49-51 SMJHL) (S52-61 SHL)

Reply
#19

Really cool idea from them. Hopefully it works out

[Image: pppoopoo.gif]
[Image: 7925.png]
Thanks to @karey and @JSS for the sigs!


Former USA Fed Head, Carolina Kraken Co-GM, Tampa Bay Barracuda GM
Reply
#20

Also don’t they run like 2 lines 2 dpairings too?


But interesting concept, hope it works out for them. But it could also just be the same old same old as well

[Image: 0XJkcN5.png]
Czechoslovakia PROFILE || UPDATE || RAGE. Rage 
[Image: luketd.gif]




Reply
#21

Do people enjoy the VHL? Is it better than here?

[Image: BirdmanSHL.gif]

Jean-François Bokassa
Armada

Proud Father of Johnny Wagner-Svenson

[Image: unknown.png]
Sven Svenson Career Stats


Sweden Raptors pride
Reply
#22
(This post was last modified: 03-09-2022, 04:42 PM by caltroit_red_flames.)

03-09-2022, 10:13 AMRomanesEuntDomus Wrote:
03-09-2022, 09:49 AMPatty Wrote: I have to imagine their solution is partly possible due to their update portal.  Minimizing players and updaters actually having to deal with / calculate the ratios.

I know the people in charge have a looooot on their plate in this league, but I have been wondering for a while now why we aren't more interested in pursuing a similar solution to help automate our updating process. Maybe we could even get access to their system and apply it to our own purposes.
As one of the league's volunteer software engineers I can tell you that it's not up to HO, the owners, or the commissioner. It's a matter of how much time we have available in our lives outside of work, sleep, school, and spending time with our families.

@esilverm is a college student that comes and goes every so often due to IRL stuff
@luke is incredibly active but he specializes in big data and doesn't have the database or frontend experience required to work on our stuff (although he's a great resource for this stuff).
@kenvald does great work and helps when he can <3
@DrunkenTeddy specializes in PHP but he's great at doing changes to already created pages and components"
@Talls was doing great work like Kenvald but then he got cancelled over a discord wedding
@grok is a database admin which is vital to getting projects started and for specific updates but one it's started and off the ground most of the work falls on the frontend and API.
I'm working on the banking system and trading cards.

So I get it. People want improvements. We're working on them. But that ragtag team of people is already doing thousands of dollars worth of work on a volunteer basis.

I'm not mad btw, I know you're talking about of all of this in good faith, but just know that we're working on it. Update platform is up next.

[Image: doubtfulalpha.gif]
[Image: 0XJkcN5.png]
[Image: sN8N4xa.png][Image: 639861613880541184.png] Cal Juice [Image: 639861613880541184.png][Image: RyzkmSj.png]
[Image: Eo2nBCt.png] Tomas Zadina
[Image: snacnei.png] Brady McIntyre
[Image: ice-level.svg]
Reply
#23

I tried to pitch something similar but obviously much less thought out when the STHS meta was broken. It was already the popular choice to move to FHM at that point so it didn't gain much traction.

[Image: TommySalami.gif]


Blizzard Raptors Blizzard Raptors Blizzard Raptors Blizzard Raptors Blizzard

EDM All-Time Leader in Goals, Assists and Points
Reply
#24

03-09-2022, 01:53 PMLordBirdman Wrote: Do people enjoy the VHL?  Is it better than here?

I wouldn't really say better or worse, to be honest. I do recommend it, overall, but if you had to compare it with the SHL, I'd say it's a different thing and that we could actually benefit from doing inter-league games somehow for funsies in the off-season.

The userbase is really nice, media is given way more relevance (and open-mindedness, which I dig) and its automatic side is really cool even after you're used to it. That said, your playing career is ridiculously short and you usually don't spend much time in any team, so it's hard to really create any connection with anyone in terms of teams - it's not like they don't try it even, it's just that the seasons fly so fast that you're not gonna be there for more than a year. It's hard to really gel with folks in your team. I think I've only remembered the name of the GMs I played under, the one guy who did a Quidditch thing and the guy I owe Portuguese classes to.

Now, if you could get a league that gives more of a shit to media, ran on FHM, and didn't give you such short careers, that'd be a banger.

[Image: d8gycCg.png]
Scarecrows Dragons Czechia
Player Page - Update Page
Outlungus
Former Players: Yoshimitsu McCloud (LW, #64) - Outlaws pride Platoon Jets Aurora Ireland
Won a Four Star Cup once, knew ninjutsu, picture editors hated him, never tried free agency
Anton Harrier (LW, #90) - Battleborn Rage Ireland
Won WJC gold, liked skateboarding a lot, went to the finals with Manhattan, kept his seat glued in LR
Reply
#25

03-09-2022, 10:53 AMRankle Wrote:
03-09-2022, 10:48 AMGeekusoid Wrote: SHL tpe cap when?  

(I'm kidding.  Don't lynch me)

bring back capped and uncapped TPE
[Image: giphy.gif?cid=790b76112394852c37d501dad5...y.gif&ct=g]

[Image: spartangibbles.gif]
[Image: qGhUIfY.png]  Outlungus   Usa Monarchs  [Image: PlcJv9V.png]
Reply
#26

I actually brought this up already at https://simulationhockey.com/showthread....pid3185457

[Image: 64377_v.gif]
Whalers Whalers Whalers Panthers Panthers Panthers Panthers Panthers Panthers Wolfpack Wolfpack Wolfpack Wolfpack Wolfpack Wolfpack
Finland / Germany  
Big thanks to Pythonic(first sig evah), Sloth(first LAP sig<3) and Ragnar for their sigs<3
Two time playoffs MVP and two time nominee
Triple gold club
Discord: asska
Reply
#27

03-13-2022, 11:34 AMAccka Wrote: I actually brought this up already at https://simulationhockey.com/showthread....pid3185457

Link broken, can you send another one

[Image: unknown.png]



UsaScarecrowsBlizzardSpecters | [Image: specterspp.png][Image: spectersupdate.png] | TimberArmadaSpectersFinland

[Image: cainbanner_35.jpg]
Reply
#28

03-09-2022, 10:37 AMTomen Wrote: I think the concept of Hybrid attributes is a decent/good one but their version of it is already quite flawed from a first look at it. One only needs to spend 1356 TPE to hit a build with: 93DF&SC while having 69 PA and SK at 57 for the decision making attributes. Having SK and PA as standalone hybrid attributes is a mistake and they should have somehow tied PA more together with DF.
It was mentioned earlier but I don't think anyone is going to hit a 1356 TPE build in the VHL. Our depreciation hits a % of every attribute, not a % of your total TPE. Our banked TPE doesn't get depreciated, therefore banking is crucial to being able to fight off our depreciations. I would anticipate a max build of maybe 1050-1100 for someone who is super, super tryhard.

In addition, SK and PA are stand-alone attributes in addition to being combined with other attributes. PA exists solely as PA, but is also directly tied to the most "efficient" SC source. This was made to allow for pass-first builds to exist, as only Offensive Vision (.30 PA and .30 SC) would mean SC = PA. We have two other sources of SC (at .12 ratios), so we needed another source of PA. SK exists on its own, but is also paired up with PH (.36 PH, .12 SK) and DF (.18 DF, .18 SK). Our purpose was to provide options in builds while also limiting the potential of game-breaking PA/SC min-maxing - which our system has done with our engine's version and sliders from the tests we performed.
Reply
#29

03-09-2022, 10:18 AMPatty Wrote:
03-09-2022, 10:04 AMGCool Wrote: But they aren't added into the sim until a new whole number is hit -- so that could be easily automated in the updating tools, no?

Not really the point, not like we can do that kind of thing, just wanted to ask. I really like this idea. Despite it appearing a little complicated on the surface, it's way better than picking a new game to play.
You're probably right about the updating side of it.  A little complicated feels like an understatement.  I saw in the thread VHL has had this idea floating around in some form for like 3 years?  Our scale being 1-20, our "meta" being more complicated than max this, don't touch that.  Also makes it a not really 1 to 1 thing.  It's an idea worth thinking about though.

Re: the 3 years thing.

I built the initial testing spreadsheet in February 2019 after Beaviss and I had a conversation and brought it to the commishes at the time. It was shot down pretty quickly then and only reintroduced in early January of this year. So realistically only 2 months of actual work, but yes you're correct in that it was floating in the back of my head for three years.

5 - Chet Hillier - LD
Reply
#30
(This post was last modified: 03-15-2022, 05:46 PM by Tomen.)

03-15-2022, 04:32 PMSpartan Wrote:
03-09-2022, 10:37 AMTomen Wrote: I think the concept of Hybrid attributes is a decent/good one but their version of it is already quite flawed from a first look at it. One only needs to spend 1356 TPE to hit a build with: 93DF&SC while having 69 PA and SK at 57 for the decision making attributes. Having SK and PA as standalone hybrid attributes is a mistake and they should have somehow tied PA more together with DF.
It was mentioned earlier but I don't think anyone is going to hit a 1356 TPE build in the VHL. Our depreciation hits a % of every attribute, not a % of your total TPE. Our banked TPE doesn't get depreciated, therefore banking is crucial to being able to fight off our depreciations. I would anticipate a max build of maybe 1050-1100 for someone who is super, super tryhard.

In addition, SK and PA are stand-alone attributes in addition to being combined with other attributes. PA exists solely as PA, but is also directly tied to the most "efficient" SC source. This was made to allow for pass-first builds to exist, as only Offensive Vision (.30 PA and .30 SC) would mean SC = PA. We have two other sources of SC (at .12 ratios), so we needed another source of PA. SK exists on its own, but is also paired up with PH (.36 PH, .12 SK) and DF (.18 DF, .18 SK). Our purpose was to provide options in builds while also limiting the potential of game-breaking PA/SC min-maxing - which our system has done with our engine's version and sliders from the tests we performed.
Yes I saw the ratios since I used the spreadsheet tool. As I mentioned in another reply maybe the engine you use + your sliders do a good enough job of suppressing the PA/SC maxing I just found it surprising you chose to pair SK with DF once but not PA considering that PA has been shown to be a much weaker attribute than SK. So from a balancing standpoint that decision surprised me. Obviously you also want to give the option to having players building how they want but strategy wise I would have just grouped the weakest attributes together with the strongest attributes (apart from SC). So you'd pair SK and PA with DF once and maybe PH too but I am just talking from the POV of the tests that I had done with the SHL sliders and engine.

[Image: KSelich.gif]
Thank you all for the amazing sigs & player cards
Germany Citadelles  Stampede [Image: vhY18i8.png][Image: Raptors.png][Image: gs89eGV.png] [Image: eE2UQZC.png] Stampede Citadelles Germany



3. Buffalo Stampede , Eduard Selich 5 (Maximilian Wachter, Alexis Metzler) at 16:25
5. Buffalo Stampede , Eduard Selich 6 (Steven Stamkos Jr., Brynjar Tusk) at 19:48
8. Buffalo Stampede , Eduard Selich 7 (Brynjar Tusk, Alexis Metzler) at 13:55
9. Buffalo Stampede , Eduard Selich 8 (Anton Fedorov, Mikelis Grundmanis) at 15:12
10. Buffalo Stampede , Eduard Selich 9 (Dickie Pecker) at 19:43 (Empty Net)
Reply




Users browsing this thread:
1 Guest(s)




Navigation

 

Extra Menu

 

About us

The Simulation Hockey League is a free online forums based sim league where you create your own fantasy hockey player. Join today and create your player, become a GM, get drafted, sign contracts, make trades and compete against hundreds of players from around the world.