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Another leagues perspective: How the VHL is trying to fix its meta problem
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(This post was last modified: 03-15-2022, 05:46 PM by Tomen.)

03-15-2022, 04:32 PMSpartan Wrote:
03-09-2022, 10:37 AMTomen Wrote: I think the concept of Hybrid attributes is a decent/good one but their version of it is already quite flawed from a first look at it. One only needs to spend 1356 TPE to hit a build with: 93DF&SC while having 69 PA and SK at 57 for the decision making attributes. Having SK and PA as standalone hybrid attributes is a mistake and they should have somehow tied PA more together with DF.
It was mentioned earlier but I don't think anyone is going to hit a 1356 TPE build in the VHL. Our depreciation hits a % of every attribute, not a % of your total TPE. Our banked TPE doesn't get depreciated, therefore banking is crucial to being able to fight off our depreciations. I would anticipate a max build of maybe 1050-1100 for someone who is super, super tryhard.

In addition, SK and PA are stand-alone attributes in addition to being combined with other attributes. PA exists solely as PA, but is also directly tied to the most "efficient" SC source. This was made to allow for pass-first builds to exist, as only Offensive Vision (.30 PA and .30 SC) would mean SC = PA. We have two other sources of SC (at .12 ratios), so we needed another source of PA. SK exists on its own, but is also paired up with PH (.36 PH, .12 SK) and DF (.18 DF, .18 SK). Our purpose was to provide options in builds while also limiting the potential of game-breaking PA/SC min-maxing - which our system has done with our engine's version and sliders from the tests we performed.
Yes I saw the ratios since I used the spreadsheet tool. As I mentioned in another reply maybe the engine you use + your sliders do a good enough job of suppressing the PA/SC maxing I just found it surprising you chose to pair SK with DF once but not PA considering that PA has been shown to be a much weaker attribute than SK. So from a balancing standpoint that decision surprised me. Obviously you also want to give the option to having players building how they want but strategy wise I would have just grouped the weakest attributes together with the strongest attributes (apart from SC). So you'd pair SK and PA with DF once and maybe PH too but I am just talking from the POV of the tests that I had done with the SHL sliders and engine.

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RE: Another leagues perspective: How the VHL is trying to fix its meta problem - by Tomen - 03-15-2022, 05:43 PM



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