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Another leagues perspective: How the VHL is trying to fix its meta problem
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(This post was last modified: 03-18-2022, 01:39 AM by spooked.)

I think the eventual solution we will have to look into in the SHL will be either full on archtypes with limitations we can adjust as needed to balance the meta more aggressively, or something similar to their solution where we try to provide some drawback to overly-abused attributes. I think one of the bigger issues that FHM imposes is we only have a 1-20 scale right now that basically limits the range we can apply any adjustments to, and really that range is actually something like 14-20 considering how the engine sees them. That being said, having a player with various stats at sub-10 with others above 15 may be interesting to see play out as a normal approach, ie. does it make the meta even more obvious or somehow create a hole for other approaches to abuse the gap in player stats.

The reality is that without change, the experience of player building will become stale and not interesting and there will be no room for creativity, which only hinders the fun potential of the league considering that is like the whole point of it. Having big patch changes every 5-10 seasons could be a pretty cool thing honestly, community votes could be fun to see what needs changing even too...
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RE: Another leagues perspective: How the VHL is trying to fix its meta problem - by spooked - 03-18-2022, 01:37 AM



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