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Bojo Ideas Pt 3 Elections!
#31

re: any TPE changes

If there isn't already, there should be modelling done to figure out exactly how much TPE is claimable each season. Not for the sake of any argument in particular, but in the name of getting specific numbers to enable HO and PT staff to make better decisions around balancing availability.

I would favour factoring in experience and leadership, but instead of putting them in the TPE system, tying them to the sim or other stuff. Experience should just be directly tied to the number of games the character has played, i.e. actual experience. Similarly, leadership should be tied to actual demonstrated leadership, i.e. being a captain or a co-captain should add a decent amount over time, and perhaps a smaller amount for reaching seasonal performance milestones (i.e. leading by example). Gain in both categories should be scaled like TPE, though, because they plainly do have some impact in the sim.

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#32

Not gonna argue that. I understand .
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#33

Been reading back through a lot of recent events that I'd missed; figured I'd chime in with my limited views.

Quote:Originally posted by Ballerstorm+Dec 5 2016, 12:58 PM--><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1' id='QUOTE-WRAP'><tr><td>QUOTE (Ballerstorm @ Dec 5 2016, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
This ["Exhaustion" faux-injury] sounds like it's worth looking into![/b]
Yeahthat


Quote:[i]Originally posted by Avakael+Dec 5 2016, 09:47 PM--><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1' id='QUOTE-WRAP'><tr><td>QUOTE (Avakael @ Dec 5 2016, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->re: any TPE changes

If there isn't already, there should be modelling done to figure out exactly how much TPE is claimable each season. Not for the sake of any argument in particular, but in the name of getting specific numbers to enable HO and PT staff to make better decisions around balancing availability.[/b]

I can't say I have an opinion on TPE (for fairly obvious reasons), but having some hard data to work with is rarely a bad thing.

<!--QuoteBegin-Avakael@
I would favour factoring in experience and leadership, but instead of putting them in the TPE system, tying them to the sim or other stuff. Experience should just be directly tied to the number of games the character has played, i.e. actual experience. Similarly, leadership should be tied to actual demonstrated leadership, i.e. being a captain or a co-captain should add a decent amount over time, and perhaps a smaller amount for reaching seasonal performance milestones (i.e. leading by example). Gain in both categories should be scaled like TPE, though, because they plainly do have some impact in the sim.[/quote]

This also seems like something worth looking into & discussing further. That being said, I'd call this a lower priority than the Exhaustion idea/playtime issue.

<!--QuoteBegin-Bojo's OP[/i]
Management Cap

I've listened to the feedback from the thread, and I'm thinking of a compromise: Instead of removing it altogether, how about rename it to simply "Bonuses", reduce it to 3m, and allow the money to go to whoever the GM's decide.
[/quote]

I don't see how that's functionally different than lowering the current salary cap by 2mil. I don't have an actual opinion on raising/lowering the salary cap (again for obvious reasons), but this seems redundant.

Are any GMs actually using Management Cap for anything other than extra salary? Is there any reason not to just roll it into the salary cap, and then adjust the salary cap however you're wanting to adjust it? (I legitimately don't know enough about that to say; there may be an obvious reason to do things the way you've suggested that I'm not aware of.)

Alternatively, did folks have any thoughts on the idea of getting rid of hometown discounts instead of reducing the cap? That got brought up in the other thread.
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#34

and if we're fucking around with the cap, hi.

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#35

Quote:Originally posted by Bojo@Dec 5 2016, 08:10 PM



#ArmyHouseMcZSmile:DWink)

oh my Mojo :-x

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#36

Bojo u lie u h8 me 2.

Minimum backup games increase? #bebeterthankez

As for injuries why not run test sims doofus see what happend.

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#37

How about limit the amount of times someone can attack you in an hour on Army.

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#38

<a href='index.php?showuser=1157' rel='nofollow' alt='profile link' class='user-tagged mgroup-4'>Bojo</a>

Remove hometown discounts.

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#39

Quote:Originally posted by Avakael@Dec 5 2016, 11:47 PM
re: any TPE changes

If there isn't already, there should be modelling done to figure out exactly how much TPE is claimable each season. Not for the sake of any argument in particular, but in the name of getting specific numbers to enable HO and PT staff to make better decisions around balancing availability.

I would favour factoring in experience and leadership, but instead of putting them in the TPE system, tying them to the sim or other stuff. Experience should just be directly tied to the number of games the character has played, i.e. actual experience. Similarly, leadership should be tied to actual demonstrated leadership, i.e. being a captain or a co-captain should add a decent amount over time, and perhaps a smaller amount for reaching seasonal performance milestones (i.e. leading by example). Gain in both categories should be scaled like TPE, though, because they plainly do have some impact in the sim.
Yessssss! Having stats that are improved through your actions in the sim would be cool. Anything that could create some more separation in builds. There's absolutely no real value in one player over another, as long as they do their PTs and get their TPE they can max out their build. It would be nice to have leadership or experience as a stat to make your player just a little different. Of course those stats would just become part of thr meta building eventually so I dunno

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#40

Quote:Originally posted by ArGarBarGar@Dec 6 2016, 11:30 AM
<a href='index.php?showuser=1157' rel='nofollow' alt='profile link' class='user-tagged mgroup-4'>Bojo</a>

Remove hometown discounts.
And put a limit on the number of seasons a player can sign for

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#41

Quote:Originally posted by RoMac Reigns@Dec 6 2016, 10:03 AM
Bojo u lie u h8 me 2.

Minimum backup games increase? #bebeterthankez

As for injuries why not run test sims doofus see what happend.
I'd kill someone if the backup games got increased. If length of season is increased, fine. But otherwise, fuck no.

And injuries would be a bitch even just to test. Someone gets injured, sim kicks out and says shits incomplete, and then auto lines them and scratches the injured person thus making them out the entire rest of the season instead of just the injury length. They would be fucking awful to deal with. All I do in tests is full season sim, I'm not sitting there hitting a button 50 freaking times.

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#42

what is with an max salaries system for players?

like

1500+ players can have a max salary of 15 million but must have an min salary of 5 million
1000+ players can have a max salary of 10 million but must have an min salary of 4 million
750+ players can have a max salary of 7,5 million but must have an min salary of 3 million
500+ players can have a max salary of 5 million but must have an min salary of 2 million

and with that:

Rookies have this fixed salary:

1st Rounders: 4 Million
2nd Rounders: 3 Million
3rd Rounders: 2 Million
all later: 1 Million


hometown option valid!


max length of contract: 5 Seasons



then we can talk about changes for the Team Salary Situations Smile

League what you think about this ideas from this Asshole McZ?


Edit:
- maybe we should have an SHLPA again (members they arent in any Commish/Owner or GM role)
- maybe the GMs and Commishes/Owner are the opposite from the SHLPA
- then maybe they negotiate in a new sub forum about options for things like that each 2, 3, 4, or 5 seasons as example

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#43

Quote:Originally posted by Chris-McZehrl@Dec 6 2016, 06:09 PM
[b]what is with an max salaries system for players?

like

1500+ players can have a max salary of 15 million but must have an min salary of 5 million
1000+ players can have a max salary of 10 million but must have an min salary of 4 million
750+ players can have a max salary of 7,5 million but must have an min salary of 3 million
500+ players can have a max salary of 5 million but must have an min salary of 2 million

and with that:

Rookies have this fixed salary:

1st Rounders: 4 Million
2nd Rounders: 3 Million
3rd Rounders: 2 Million
all later: 1 Million


hometown option valid!


max length of contract: 5 Seasons



then we can talk about changes for the Team Salary Situations Smile

League what you think about this ideas from this Asshole McZ?[/b]
no.

Just no everywhere



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#44

Quote:Originally posted by Chris-McZehrl@Dec 6 2016, 01:09 PM
what is with an max salaries system for players?

like

1500+ players can have a max salary of 15 million but must have an min salary of 5 million
1000+ players can have a max salary of 10 million but must have an min salary of 4 million
750+ players can have a max salary of 7,5 million but must have an min salary of 3 million
500+ players can have a max salary of 5 million but must have an min salary of 2 million

and with that:

Rookies have this fixed salary:

1st Rounders: 4 Million
2nd Rounders: 3 Million
3rd Rounders: 2 Million
all later: 1 Million


hometown option valid!


max length of contract: 5 Seasons



then we can talk about changes for the Team Salary Situations Smile

League what you think about this ideas from this Asshole McZ?


way too complicated, and I'd rather just have a min salary based on tpe.

rookie contracts aren't a problem.

i would like to get rid of hometown discounts altogether.

i do agree with the max of 5 seasons though.




I'm just answering this one because it was something i forgot to mention in the OP. I will get to everybody eventually.

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#45

Quote:Originally posted by Bojo@Dec 6 2016, 08:12 PM



way too complicated, and I'd rather just have a min salary based on tpe.

rookie contracts aren't a problem.

i would like to get rid of hometown discounts altogether.

i do agree with the max of 5 seasons though.




I'm just answering this one because it was something i forgot to mention in the OP. I will get to everybody eventually.

please dont forget my Edit thing!

and because of rookies .... if some get over 5 million ... sorry that is for me a problem! If we have their an system then we wouldnt have so many loopholes!

an overall salary system would help the most for the whole league situation!

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