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TPE montly cap

You say this, but then I'm looking at your attributes and you're 99'ed in 5 different things (mostly offensive). If you're so concerned with different builds, then why not allocate your points and set an example? Because you're not doing a very good job of backing up your point when you're a prime example.
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And why should I be punished by this new scale as a rookie when you have almost 800 TPE and will still be a quality player? I haven't put 1 point of TPE into scoring and my guy will lose his only function which is playing defense. How is that fair?
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Quote:Originally posted by Kyle@Sep 21 2012, 10:59 PM
You say this, but then I'm looking at your attributes and you're 99'ed in 5 different things (mostly offensive). If you're so concerned with different builds, then why not allocate your points and set an example? Because you're not doing a very good job of backing up your point when you're a prime example.

Off the top of my head, I have 99 passing, face offs, skating, puck handling and endurance, 95 strength and scoring, 94 checking and 93 defense. I dont understand your point. My player is a prime example in demonstrating my point. I've played four seasons in the SHL, and I've practically maxed everything essential. I don't think being able to have a build with as many high attributes as that should be possible, which is what pm expressing. My point is that it is far too easy to max out, and my player shows that.
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This I thought was supposed to be the "relaxed" version of the VHL, 10 TPE to move up 1 attribute point doesn't sound very relaxed to me. lol. I don't have the time to do that, I want to build a well rounded player not spend 10 weeks trying to get my skating from 95 to 99. If you think that you should put in only capped TPE, update to that ridiculous scale, and then move graphics to cash I'm not spending the time around here to do that. That's an absurd request and takes a lot of fun out of this league.
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Quote:Originally posted by Kyle@Sep 21 2012, 11:08 PM
This I thought was supposed to be the "relaxed" version of the VHL, 10 TPE to move up 1 attribute point doesn't sound very relaxed to me. lol. I don't have the time to do that, I want to build a well rounded player not spend [b]10 weeks trying to get my skating from 95 to 99.[/b]

Why does well rounded have to mean 99 in everything?
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Can we all agree that the uncapped points are the issue and need to stop? We never had that many before and now all of a sudden there are some in every pt. Why? there is no reason that ANYTHING should be uncapped.
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Quote:Originally posted by TheRtHonReverendReaper@Sep 21 2012, 06:13 PM


Why does well rounded have to mean 99 in everything?

Because in the standards of sim leagues, most elite players have 99. It's not a new thing, the problem is the pace that players are hitting it. Not the fact that they're hitting 99's, because a lot of players do so it balances itself out. This league is supposed to mean you can make a quality player without coming on much and make a good player with putting in effort. With your scale, you'd have to dedicate a ridiculous amount of time to become an elite player.

As I said before: Graphics to cash, 9 TPE a week cap, and no uncapped TPE given when PT's are posted. Not a whole new scale which is not only a pain in the ass to make a good player, but it's a pain in the ass for everyone that needs to do all the math to find out what their new attributes are. Just get rid of the stupid PT cap & TC cap per season and make a hard cap of how much TPE you can make a week. It's not hard to follow and it limits players. 7,8,9, or 10 TPE a week is the max, it doesn't really matter.. That's not for me to choose.. That way, everyone is on an even playing field. Obviously, this isn't including the once a season PT's like the radio broadcast.
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There needs to be a balance between increasing where you can make an decent player without the league being a job or even worse, a second job. I know I have far less time then i used to and would not be able to make a player with the stats I have now in a season or two with the old systems.

Simply put, league vote on limits.

[Image: CamNosreh.png]
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Quote:Originally posted by Kyle@Sep 21 2012, 11:18 PM


Because in the standards of sim leagues, most elite players have 99. It's not a new thing, the problem is the pace that players are hitting it. Not the fact that they're hitting 99's, because a lot of players do so it balances itself out. This league is supposed to mean you can make a quality player without coming on much and make a good player with putting in effort. With your scale, you'd have to dedicate a ridiculous amount of time to become an elite player.

As I said before: Graphics to cash, 9 TPE a week cap, and no uncapped TPE given when PT's are posted. Not a whole new scale which is not only a pain in the ass to make a good player, but it's a pain in the ass for everyone that needs to do all the math to find out what their new attributes are. Just get rid of the stupid PT cap & TC cap per season and make a hard cap of how much TPE you can make a week. It's not hard to follow and it limits players. 7,8,9, or 10 TPE a week is the max, it doesn't really matter.. That's not for me to choose.. That way, everyone is on an even playing field. Obviously, this isn't including the once a season PT's like the radio broadcast.

If the scale applies to everyone, then how would it be a pain in the ass to make a good player? I just find it boring when everyone ends up with the same player in the end. I want making a good player to involve making good decisions with the points you have available, not just getting things to 99 and hoping your maxed out player outperforms another maxed out player.

I don't see why being a 'quality' player has to involve having multiple attributes at 99. Why can't an elite sniper have 90 scoring and 88 skating?

Earning points in this league isn't difficult. The majority of PTs are easy written tasks, and there are plenty of prediction tasks as well. Earning money doesn't require all that much effort either.

You can still be 'elite' with the same amount of work if a harsher update scale is implemented. But 'elite' won't mean 99 in multiple attributes.
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Quote:Originally posted by Kyle@Sep 21 2012, 04:18 PM


Because in the standards of sim leagues, most elite players have 99. It's not a new thing, the problem is the pace that players are hitting it. Not the fact that they're hitting 99's, because a lot of players do so it balances itself out. This league is supposed to mean you can make a quality player without coming on much and make a good player with putting in effort. With your scale, you'd have to dedicate a ridiculous amount of time to become an elite player.

As I said before: Graphics to cash, 9 TPE a week cap, and no uncapped TPE given when PT's are posted. Not a whole new scale which is not only a pain in the ass to make a good player, but it's a pain in the ass for everyone that needs to do all the math to find out what their new attributes are. Just get rid of the stupid PT cap & TC cap per season and make a hard cap of how much TPE you can make a week. It's not hard to follow and it limits players. 7,8,9, or 10 TPE a week is the max, it doesn't really matter.. That's not for me to choose.. That way, everyone is on an even playing field. Obviously, this isn't including the once a season PT's like the radio broadcast.


This, I said it earlier in this thread too... Just make a TPE weekly cap.
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It still amazes me that people don't undertstand that the scale the way it is just creates a broader and deeper build option to each player.

Stop and think how fast you could max out if there wasn't one. Only right now am I having trouble increasing and I have been here six seasons.

Peeps need to chill.

[Image: CamNosreh.png]
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Quote:Originally posted by MacDaddy@Sep 21 2012, 07:49 PM
It still amazes me that people don't undertstand that the scale the way it is just creates a broader and deeper build option to each player.

Stop and think how fast you could max out if there wasn't one. Only right now am I having trouble increasing and I have been here six seasons.

Peeps need to chill.

I tend to agree. Lets just keep everything how it is, other than changing graphics to money as opposed to tpe, and severely cutting down on uncapped point tasks. That, and possibly add a weekly TPE limit.
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Quote:Originally posted by Teztify@Sep 21 2012, 08:00 PM


I tend to agree. Lets just keep everything how it is, other than changing graphics to money as opposed to tpe, and severely cutting down on uncapped point tasks. That, and possibly add a weekly TPE limit.
So, keep everything the same by changing things?
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Quote:Originally posted by Corcoran@Sep 21 2012, 09:43 PM

So, keep everything the same by changing things?

I meant don't change the update scale or default player build :lol:
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Like I said in the other thread

Limit amount you can spend each week to 5 of TPE and UTPE.
Create a bank that unused TPE and UTPE can be stored in.
Allow unused UTPE to be used on any player (I.E Recreates, or perhaps even re-recreates, the same as non-contract money carries over)

That sound good to everyone?

[Image: CamNosreh.png]
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