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Playing time - Printable Version +- Simulation Hockey League (https://simulationhockey.com) +-- Forum: Community (https://simulationhockey.com/forumdisplay.php?fid=17) +--- Forum: SHL Discussion (https://simulationhockey.com/forumdisplay.php?fid=49) +--- Thread: Playing time (/showthread.php?tid=70907) |
- .bojo - 12-07-2016 Should there be limits? Has been brought up multiple times by many people. Idea driving to work: All 12 forwards must have at least 10% playing time. All 6 defenders must have at least 20%. No one can have more than 50% playing time. Discuss. Note: Any decision won't take affect until S33 - ArGarBarGar - 12-07-2016 Nope. Says someone who has no depth and likes to give his active players playing time. Though I may sound like a hypocrite considering I ran a GM connected league where I imposed time limits on players in the game. - RaiN - 12-07-2016 Perhaps just a limit on the amount of time per player? This would be hard for teams with little to no actives though - Rabidsponge21 - 12-07-2016 It's a sort of sticky situation cause of how each team is constructed with actives vs inactives..... Realistically no forward would play 30 MINS a game....22-23 MAYBE as a top flight forward, so anything in the 26 range seems like a bit much. BUT If a team is struggling to field actives (Namely a top 9 forward + top 4 d) then it makes sense to play the actives more, but does potentially skew numbers. I don't know what the limit would be to keep forwards under a max MP but if there is a rough way to sort it out. I don't think ANY forward should pass the 23 minute threshold. That's still a lot of playing time, and anything more is a bit to much. I'm not a long tenured member, so not sure if this will even hold any weight... - dankoa - 12-07-2016 No forward should be able to play like 25+ mins ez - Allen - 12-07-2016 No ffs Bojo stop - Schultzy - 12-07-2016 No. Teams need to manage their roster and when players don't like it they need to leave - Tomen - 12-07-2016 Quote:Originally posted by Bojo@Dec 7 2016, 03:43 PMI would maybe word it a bit differently: All forward lines have at least 10% playing time. All defender lines must have at least X%. No single player can have more than 50 % playing time. Just now when I read it, it sounds like you have to have 12 different forwards. - fgh - 12-07-2016 Maybe an active qualifier? All *active* players need at least 10% ice time, all *inactive* players can't have more than X%. - WannabeFinn - 12-07-2016 As much as I don't like seeing players like McZ get double shifted.. I disagree. Don't impose time limits on players. - Eggy216 - 12-07-2016 I think we need upper caps rather than lower threshholds. . .shouldn't be having forwards playing 45%+ in a game. - fgh - 12-07-2016 Quote:Originally posted by Eggy216@Dec 7 2016, 08:58 AM Can we also have caps on inactive % as well? - .bojo - 12-07-2016 Good discussions so far I like it. Just want to add this from one of the PM's I got. Minnesota is playing six forwards on all four lines with 50% PT for each player. Would that be considered acceptable - Eggy216 - 12-07-2016 Quote:Originally posted by Bojo@Dec 7 2016, 11:01 AM No. That's exactly the thing we should be trying to stop. If I wanted to see forwards getting overplayed and having unbelievably high goal totals because of it I'd go play NHL 17 - Grapehead - 12-07-2016 There should be some balance but perhaps treated more as a loose cap rather than a hard and fast rule. The scoring is skewed by these players taking crazy amounts of ice time. |