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Bojo Ideas
#31

Quote:Originally posted by Blues@Nov 28 2016, 01:13 PM


\get outta my face blues

truck stoker is gonna be the head of player safety
You can't do this truck

eat my ass

i can

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#32

Quote:Originally posted by CRUTCHFIELD@Nov 28 2016, 04:14 PM


eat my ass

i can
I would never do such a thing

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#33

Quote:Originally posted by Merica@Nov 28 2016, 03:01 PM


Look no one is saying you will be biased, I don't think you will, but again it's the principal and I don't see how it even make sense for the leagues commish to be managing a team within his own league, it's just not a good look. Leafs is the only person who was allowed to do both, everyone else stepped down...so are you saying we should value you equal to Leafs? There's a reason he was granted special exception and I don't think that's something he or you should decide, let the league decide if you should be granted an exception because it's the league that will come down hard on you in the end.

Again not an attack on you, but more looking to the future and the standard we want to set in place...or not set in place.
The primary issue in it, to add to this discussion, is that we have a precedent set from the past 15 seasons, as started here:
http://theshl.b1.jcink.com/index.php?showtopic=37259

JNH and Wadey set this precedent a long while ago.

An old man's dream ended. A young man's vision of the future opened wide. Young men have visions, old men have dreams. But the place for old men to dream is beside the fire.
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Thanks to Jackson, Copenhagen, and Harry Hans!

GOING DOWN IN STYLE. TOAST4LYFE
#34

wait if GMs get HO access now, does that mean I get Admin CP <a href='index.php?showuser=1157' rel='nofollow' alt='profile link' class='user-tagged mgroup-4'>Bojo</a> ?

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#35

<a href='index.php?showuser=1157' rel='nofollow' alt='profile link' class='user-tagged mgroup-4'>Bojo</a> it's been mentioned before but having archetypes like DBA for builds would be great.
#36

#BringBackJPL wait I have that power right?
#37

Quote:Player Builds - mpc
- More options? Less options? I want to see less people with checking as a weakness, maybe even removing that as an option altogether.
- I don't think we should complicate builds by having update scales for each type of player


I like the idea of a grinder as well as a power forward. I'm shooting from the hip without having a definition as to how the two builds would be different. I hate the idea of eliminating checking as a choice in weakness. In fact, I screwed up by picking strength as a weakness instead. I just payed $8 million to correct that.

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Player Render by Merica
#38

Quote:Originally posted by SabresFan@Nov 28 2016, 03:42 PM



I like the idea of a grinder as well as a power forward.&nbsp; I'm shooting from the hip without having a definition as to how the two builds would be different. I hate the idea of eliminating checking as a choice in weakness. In fact, I screwed up by picking strength as a weakness instead. I just payed $8 million to correct that.

If everyone has Checking as a weakness, no one has Checking as a weakness tbh.

I think there might even be some more fundamental problems surrounding the usage of Phy in the lines that would really show people the benefit of physical play. Hell, Crosby has 65ish CK with 40 FG in the NHL sims.
#39

Quote:Originally posted by mpc@Nov 28 2016, 12:45 PM


If everyone has Checking as a weakness, no one has Checking as a weakness tbh.

I think there might even be some more fundamental problems surrounding the usage of Phy in the lines that would really show people the benefit of physical play. Hell, Crosby has 65ish CK with 40 FG in the NHL sims.

Physical players still go checking, not sure what you're talking about.

People that pick checking for a weakness are looking to score points, can you blame them? Also a less chance of getting penalties, so you're on the ice more. Strength/Defense is way better in that regard and offers secondary attributes to assist with scoring points.

There's no TA/GA in this sim version so if you want to win the Dar, you don't take checking as a weakness.

I have some random idea that's a suggestion but i'm not taking it too seriously. Why not just make min salaries based on a player's sim production? So players like McZ who spam themselves a lot and Minny can have their top players making bank.

But really regulate some ice time stuff on forwards. I went back and checked since I remembered that Armia double shifted himself at times but realized it was NOWHERE near what people are doing now. It's ridic, he had a 88 point season and plays significantly less minutes than what i've been seeing.

Armia S11 88 pnt season Avg is 24.1 TOI
O'Callahan S19 63 pnt season 27.8 TOI
Hall S20 67 pnt season Avg is 21.7 TOI
Kane S29 67 pnt season Avg is 23 TOI

McZ S30 69 pnt season Avg is 28.8 TOI
Banananov S30 67 pnt season Avg is 28.1 TOI


Kian Hamilton has 28.4 TOI this season, Mc-- Like legit I go through the toi list and all I see are a bunch of defencemen with Minny/Manhattan forwards.

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#40

Why not go with a simple season long hard cap of tpe at like somewhere between 150-175 from all sources, training, equipment, pts, etc. Then you could offer all kinds of tpe reward activities without having crazy inflation. People will say it penalizes the super active but in the end we are trying to drive total activity as a whole and this would allow for many more methods to earn and allow people to pick what is the most fun for them.

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#41

Quote:Originally posted by belgarat@Nov 28 2016, 05:33 PM
Why not go with a simple season long hard cap of tpe at like somewhere between 150-175 from all sources, training, equipment, pts, etc. Then you could offer all kinds of tpe reward activities without having crazy inflation. People will say it penalizes the super active but in the end we are trying to drive total activity as a whole and this would allow for many more methods to earn and allow people to pick what is the most fun for them.
Wooooooooooooooooooooo!!!!!!

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#42

Quote:Originally posted by belgarat@Nov 28 2016, 04:33 PM
Why not go with a simple season long hard cap of tpe at like somewhere between 150-175 from all sources, training, equipment, pts, etc. Then you could offer all kinds of tpe reward activities without having crazy inflation. People will say it penalizes the super active but in the end we are trying to drive total activity as a whole and this would allow for many more methods to earn and allow people to pick what is the most fun for them.

Wow vote Belgar for commish

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#43

Quote:Originally posted by Merica@Nov 28 2016, 04:35 PM


Wow vote Belgar for commish


I mean i said that seasons ago but I was stoooooooopid apparently. Angry

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#44

Quote:Originally posted by Boomcheck@Nov 28 2016, 02:16 PM


Physical players still go checking, not sure what you're talking about.

People that pick checking for a weakness are looking to score points, can you blame them? Also a less chance of getting penalties, so you're on the ice more. Strength/Defense is way better in that regard and offers secondary attributes to assist with scoring points.

There's no TA/GA in this sim version so if you want to win the Dar, you don't take checking as a weakness.

I have some random idea that's a suggestion but i'm not taking it too seriously. Why not just make min salaries based on a player's sim production? So players like McZ who spam themselves a lot and Minny can have their top players making bank.

But really regulate some ice time stuff on forwards. I went back and checked since I remembered that Armia double shifted himself at times but realized it was NOWHERE near what people are doing now. It's ridic, he had a 88 point season and plays significantly less minutes than what i've been seeing.

Armia S11 88 pnt season Avg is 24.1 TOI
O'Callahan S19 63 pnt season 27.8 TOI
Hall S20 67 pnt season Avg is 21.7 TOI
Kane S29 67 pnt season Avg is 23 TOI

McZ S30 69 pnt season Avg is 28.8 TOI
Banananov S30 67 pnt season Avg is 28.1 TOI


Kian Hamilton has 28.4 TOI this season, Mc-- Like legit I go through the toi list and all I see are a bunch of defencemen with Minny/Manhattan forwards.
Love.
#45

Alright I hope it's okay if I give my take on this Smile :

Quote:Originally posted by Bojo@Nov 28 2016, 07:24 PM
[b]Restructured Head Office
- SHL Head office will be me, GM's, and DC.
- I will propose decisions
- Can be veto'd if at least half of the members vote against (within three days)[/b]

How strict is the "voting" gonna be handled, will there be votes on pretty much everything (which could slow things down quite a bit) or only when people want to veto one of your proposals?

Also, our GMs are all great members but I am a little worried about a certain "GM bias" if the majority of the people in charge of decisions are GMs. I don't think that they will make selfish decisions per se, but just the fact that ultimately GMs will lean towards the option that might benefit their team and not see the bigger picture. I'm talking about things like changes to the salary cap, or minimum contracts, where in the past GMs have been unanimously against changes that actually wound up being good for the league. Like, no GM likes a lower salary cap or higher minimum contracts, but ultimately those might be good for the league (just as an example).

Quote:[b]Redesigned Discipline Committee
- Elections for four DC members. Separate teams, two from each conference.
- Within three days a decision must be made.
- If none, I will decide.
- If tie, I will be tie breaker.[/b]

Sounds good, how exactly will the HO - DC collaboration work though? I remember that when I was on the DC there often was confusion about which parts of a decision come from the HO and which ones the DC is responsible of. Will this change mean that the DC handles ALL matters of discipline from now on, including multis, tampering cases and permabans, or will the HO still be involved in those decisions?

Quote:[b]Rulebook refinements
- Headquarters will go through the rule book together to ensure it's up to date and proper[/b]

Nice Smile

Quote:[b]Web Site Improvements
- Admin control = I can play around with ideas!
- Give me tips on how to improve site presentation
- Will create a "prototype" skin that you can use. If it's good I'll move it to production[/b]

Nice SmileSmile

Quote:[b]Inter-conference Rivalry Matches
- East vs West Rewards
- Reward top teams from both
- Makes boring matches more interesting; even for other teams[/b]

I don't quite understand this but sounds interesting :lol:

Quote:[b]Recruitment
- 1 tpe flat for each person who joins
- +3 tpe once they hit 300 TPE
- Need advertisement help. I will provide funds. Reddit? Facebook?[/b]

Sounds good! Let's not go overboard with the reddit recruitment though, we should keep it at 1-2 reddit posts per year, preferably in the summer. We don't wanna poison that well, just look at the VHL if you wanna see a system of yearly reddit recruitment that's remarkably ineffective.

Quote:[b]Player Tasks
- First off, there's only so many ways you can make writing 200 words or photoshopping a pic interesting every week. It's a challenge. Sunday Fundays were actually a decent idea, I wouldn't mind if we simply expanded that to the weekend.
- I want to eliminate the idea of grading. It should simply be a submission that meets simple requirements that even a nucklehead could do. No longer (1,2,3,4,5), but simply (Yes, No).
- I want to restructure the idea of a cap to either simply eliminating it, or relaxing it. I understand inflation can be an issue, so I won't just go throwing tpe everywhere. But I believe it can be simplified with the same end result. Still workshopping that. Again, open to ideas.[/b]

Sounds good as well but I am somewhat skeptical about relaxing the cap too much, we have already made things harder and harder for casuals over the last few years, further catering to TPE-whales might drive even more of those members away. I actually like the idea a lot that someone else posted somewhere, where people can earn money instead of TPE once they hit the cap, at a much better rate than they would get for a regular article.

Quote:[b]Awards/All-Stars
- Will start at the begining of the playoffs, and will be decided on by the end (with the exception of playoff-related awards obviously)[/b]

Good start, but the whole process has been a bit of a mess lately, might be worth further looking into it to get people in there who actually care. Especially in the SMJHL, where I would prefer having actually engaged people in charge of the awards, not just the GMs who often see it as a chore.

Quote:[b]Discord
- Encourage people to post on the forums as well. Chatting is 100% ok, of course. But if you got something to share, do it on the forums so more people can see.[/b]

Not much we can do about this imho, there is no way we can prohibit or limit certain methods of off-site communication, all we can do is make the site itself more interesting and engaging.

Quote:[b]Cliques
- I know it's scary, but invite people into your groups instead of pushing people away becaues they're new/different/seem odd. More of a rant I've seen in general, including my own team.[/b]

Not much of an opinion on this, "cliques" often seems more like a generic insult that people throw around when they don't like certain groups of people than it is an actual problem, but I also haven't looked into this too much. There are certain groups of members that I can't stand but even them I have never found them to be "cliquey" per se.

Quote:[b]Random Ideas
- Clean list of jobs people have on the site
- Clean up the arcade
- Work with groups (like updaters) to see how we can improve a job[/b]

Hooray!

Lastly, one more thing that I would like to bring up. You remember the automatic updating tool idea that we talked about a few months back? Any chance we could explore this further?

Evan Winter
Edmonton Blizzard
Player Page - Update Page


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