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SHL vs VHL review
#31

Quote:Originally posted by ArGarBarGar@Jul 14 2015, 02:15 PM


If it is only 50 TPE, how much of an incentive is it to retire?

I just feel like newcomers should be the big focus in juniors, as they are the ones we want to keep coming back. Those who recreate and are former actives don't really need to be advertised to come back. There is a reason they were active in the first place.


well you're getting TPE. Everyone gets 150 TPE to start so 50 TPE is already a headstart.

Why do people complain about the TPE in recruitment drive when the max player can get 50TPE because it's a lot of TPE.

Why do people not wanna remove 150TPE even though it's only 15% of the total of 1000, because it's a lot of TPE.

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#32

Quote:Originally posted by ,Jul 14 2015@ 05:18 PM



well you're getting TPE. Everyone gets 150 TPE to start so 50 TPE is already a headstart.

Why do people complain about the TPE in recruitment drive when the max player can get 50TPE because it's a lot of TPE.

Why do people not wanna remove 150TPE even though it's only 15% of the total of 1000, because it's a lot of TPE.

Well if I am going to get that extra 50 TPE regardless of when I retire, what is the incentive to retire, again? Is there a thing where if you retire after a certain number of years you get the bonus, or what? Not sure I understand this hypothetical system.

Your examples are not relevant because the recruitment drive can be done every season, gaining a bunch of TPE for doing very little (if they exploit it correctly), and the 155 TPE at the start is to help players start out with a particular build instead of have very similar players from the get-go. The 50 extra TPE you are proposing would also be a problem in the early stage in juniors since that 50 TPE takes a lot longer to acquire in the SMJHL than the SHL. It's not really about the long-term TPE gains between players.

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#33

Quote:Originally posted by ArGarBarGar@Jul 14 2015, 05:06 PM
As far as seniority: I don't really think that is a big problem. For starters, recreates can have their old SHL player still playing while they get their new player up to the SHL draft. Second, as a newcomer, I would have been really annoyed if I saw older guys with a leg up on me just because they have been on the site.

I think it is important to make sure newcomers are as interested as possible, and treating them like second-class players compared to recreates doesn't make sense to me.

One thing that bugged me about the VHL was some players started out with way more TPE that I could have ever earned in juniors, which basically meant I was just hanging around waiting to get drafted to a VHL team.

I can agree with a lot of this. As someone who joined both sites within the past 2 months I am seeing things from both sides for the first time. And while it could be said that the VHL treats their oldheads better than the SHL does, I don't think it comes close to how much better the SHL treats their newcomers (maybe I am bias because I came from a HUGE draft class so activity/ hype came so easy here).

In the VHL I am one of the Top Ten TPE rookies this year with 76 TPE, Nuck and Alucard are both rookies there as well and the three of us are right near each other in TPE (88, 76, 74), but the separation between the first timers and the old heads is ridiculous. The Top 7 rookies have at least 100 TPE, Top 5 145, Top 3 195. And because they all have jobs they are earning 12-19 TPE a week while we are all maxing out with our 8/9 per week. If I stick around for a while I know I would have a decent VHL player in the league and could eventually get a job to create a superstar, but in the mean time I have to stick around a community that quite frankly isn't that great. My team there has about the same amount of actives as my SHL team (some how my GM acquired like 40% of the draft picks), but my LR is fucking barren. I'm holding out hope that once I make it to the VHL I will have some more time in the community and be able to enjoy my time there a little more, but as it stands now I would rate Community/ Minors:

SHL: 9/10
VHL: 2/10
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#34

No comparison of the quality and consistency of the simming between the two leagues?

Edit: I only bring it up, 'cause I have no idea how things run over there and am curious how it compares.
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#35

Quote:Originally posted by JackCross@Jul 14 2015, 06:58 PM
No comparison of the quality and consistency of the simming between the two leagues?

Edit: I only bring it up, 'cause I have no idea how things run over there and am curious how it compares.

I don't even know about the simming the VHL but they can't be better than Jack amirite
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#36

They aren't better than Jack, but the simming in VHL is definitely consistent with just a minor blip every now and then.

They also have a system of multiple simmers. So if the main simmer is unable to sim for whatever reason, another member can download the most recent sim files from a dropbox and sim it themselves.
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#37

Quote:Originally posted by ArGarBarGar@Jul 14 2015, 02:22 PM


Well if I am going to get that extra 50 TPE regardless of when I retire, what is the incentive to retire, again? Is there a thing where if you retire after a certain number of years you get the bonus, or what? Not sure I understand this hypothetical system.

Your examples are not relevant because the recruitment drive can be done every season, gaining a bunch of TPE for doing very little (if they exploit it correctly), and the 155 TPE at the start is to help players start out with a particular build instead of have very similar players from the get-go. The 50 extra TPE you are proposing would also be a problem in the early stage in juniors since that 50 TPE takes a lot longer to acquire in the SMJHL than the SHL. It's not really about the long-term TPE gains between players.

The sooner you retire the more TPE you get since regression would ruin your player

Also TPE is TPE so they are the same. 155 TPE is a lot and the 50 TPE from the recuitment drive is a lot. I don't see why the 50TPE from retirement would be useless. A TPE is a TPE regardless if it's recuirtment drive or what not... especially if it's free TPE.

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#38

Quote:Originally posted by JackCross@Jul 14 2015, 02:58 PM
No comparison of the quality and consistency of the simming between the two leagues?

Edit: I only bring it up, 'cause I have no idea how things run over there and am curious how it compares.


I think the problem on this isn't about the simming but more as how it is presented. The VHL does it how the old SHL does it, and that is they put different games in different threads which can get really annoying to search for your game. SHL games are more compacted in a single thread. The only change I would like in SHL is that the newest games are on top and the oldest on the bottom so you don't scroll down but other than that, the SHL presentation is much better because it's all in one thread. Even have team logos in the thread. So for sim presentation SHL gets a vote over VHL


For simming itself, I don't think I have any issues with simming as long as things gets handed out, which both leagues does or they wouldn't be alive because of inconsistencies.

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#39

Quote:Originally posted by JackCross@Jul 14 2015, 02:58 PM
No comparison of the quality and consistency of the simming between the two leagues?

Edit: I only bring it up, 'cause I have no idea how things run over there and am curious how it compares.
Better this season, garbage the rest of the year I've been there. Missed sims, random sims, missed players in trades and resims that completely altered the season. Not to mention the SIM is updated 2-3 times over the 5 month season.

SIM on shl is much better maintained, but you are one in a million with your SIM work ethic.

Sba SIM is also better and pizza was better on naba then vhl.

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#40

Quote:Originally posted by Birks@Jul 14 2015, 04:39 PM


What do you mean for superstar? We have like 1 PPG player per team. I count PPG players as superstars. Just 49-52 point players! We dont even have that many with 45 points, so it's not what are you saying.
Well the reason for that is simple. We have so many superstar players that is basically means no one is a superstar.

Our 4th line SHL players have builds better than those of the best NHL players. Thus harder competition when on the ice and lower point totals for the stars. When everyone has the build of an mvp, very few people are going to perform like it.

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#41

Vhl force retires you so your only choices to retire on your terms is during your prime years or first year of regression.

Carryover plays a huge part when it comes to the minor league system. It deters a lot of first gens because they're at a disadvantage from the start. At the end of a career it's less of an issue, but early on it's a huge gap between great players and players getting owned by great players until the trade deadline.

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#42

Quote:Originally posted by jaladolar@Jul 14 2015, 06:20 PM

Better this season, garbage the rest of the year I've been there. Missed sims, random sims, missed players in trades and resims that completely altered the season. Not to mention the SIM is updated 2-3 times over the 5 month season.

SIM on shl is much better maintained, but you are one in a million with your SIM work ethic.

Sba SIM is also better and pizza was better on naba then vhl.
The sim isn't updated 2-3 times. That's a lie.
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#43

Quote:Originally posted by jaladolar@Jul 14 2015, 06:24 PM
Vhl force retires you so your only choices to retire on your terms is during your prime years or first year of regression.

Carryover plays a huge part when it comes to the minor league system. It deters a lot of first gens because they're at a disadvantage from the start. At the end of a career it's less of an issue, but early on it's a huge gap between great players and players getting owned by great players until the trade deadline.
If you're in the VHLM and work hard to create a good player then you should be as good as them soon enough because the cap's 175. Also, you're only allowed to earn nine capped TPE per week.
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#44

I'm not sure how involved you are there stud, but reading it with the impression that you're casual to semi-involved; this article is very well written. However, there's lots of little things you missed and stuff behind the scenes that would give the shl the edge.

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#45

Quote:Originally posted by jaladolar@Jul 14 2015, 03:24 PM
Vhl force retires you so your only choices to retire on your terms is during your prime years or first year of regression.

Carryover plays a huge part when it comes to the minor league system. It deters a lot of first gens because they're at a disadvantage from the start. At the end of a career it's less of an issue, but early on it's a huge gap between great players and players getting owned by great players until the trade deadline.


I'm not really a fan of forced retirement in a smaller league but in a larger league, force retirement could be essential if the regression rate is very forgiving just like the SHL. What I like for the VHL doesn't mean it's a good thing for the SHL since these two are very different systems. However, what VHL has implemented could be good in the SHL if they are tweaked in a way where it will not harm other areas of the SHL.


Carryover for example wouldn't really be a problem in the SHL like it is in the VHL. I see threads in the VHL where retiring players get ~50 TPE carryover. Logically, in the SHL that is only 5% of the TPE required to max. In the VHL however, they have a different update scale so that percentage could be different. This is even though there are 1000 TPE in the VHL because players could be putting it in the useless attributes than the useful attributes. The update scale is one key difference that would make that amount different.

In addition to this, VHL and SHL have different player progressions that makes just 50 TPE different between these leagues. In SHL you can earn TPE easy. Jesster got ~300 TPE on his first season. I don't know if the 150 TPE start got added to that. In the VHL, they have a set amount. If it's 9TPE per week, it would take 10 weeks to achieve 300 TPE. So 50 TPE really does make a difference in the VHL.

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