Quote:Originally posted by JayWhy@Nov 30 2016, 04:35 PM
Planning on deleting them for the time being, and we'll reset them as needed. I haven't gotten any info on what we're doing with them, if we're just getting rid of them or if we're asking for teams to set their rivals and have every team have one rival. The issue in the second one being that it's 7 teams per conference, so we need teams who will have an interconference one and will likely benefit from it due to not playing their rival as often then.
Or make it where the teams that make it to the Challenge Cup Finals are rivals for that season and the rest of the league works around it. Shouldn't be too drastic a change every season but some fluctuation due to the current events.
Just going based off closest records and goal differentials between teams for last season: || || || ||
:admirals: || || ||
Eggy216 Registered
S30, S31 and S33 Challenge Cup Champion and Wonderbolt
Quote:Originally posted by Eggy216@Nov 30 2016, 04:02 PM <a href='index.php?showuser=1157' rel='nofollow' alt='profile link' class='user-tagged mgroup-4'>Bojo</a> can we make :ph34r: again
Quote:Originally posted by Eggy216@Nov 30 2016, 07:02 PM <a href='index.php?showuser=1157' rel='nofollow' alt='profile link' class='user-tagged mgroup-4'>Bojo</a> can we make :ph34r: again
This!
“The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. ... There are neither beginnings nor endings to the Wheel of Time. But it was a beginning.”
One thing that I think would help with member retention is to have more ways to earn money that are fun. As it is, you need to either write a ton or have a job if you want to be able to make a good player. I realize that we need money to stay somewhat valuable to incentivize people to do the jobs and write articles, however it is discouraging when you first start your player and see that to afford equipment and training you're gonna need to write a few 3000 word articles in your first season. If you're not a very good writer or spend all day at work writing, one of the last things you want to do is write an article. I enjoy this site and have earned a fair bit of money, but if I were to find myself bankrupt I think I would be fairly demotivated.
As for how to improve this, I am not too sure. Maybe a league wide challenge of some sort, PT's that can give you money, attaching money to arcade games, or restructuring the salary cap. I haven't really thought about how to implement any of these ideas well, just throwing them out there.
Right now the easiest way to earn money without a job is doing pressers. Every time I go to the media section it's full of pressers and, honestly, who is actually gonna read any of those pressers. I've personally never read someone else's presser cause there's so many out there and they're all filled with the same questions followed by ranting answers to take up as many words as possible.
Player Page --- Update Page Picture credit to Allen, Jenny, enigmatic, Wasty, ckroyal92, 701, and EJ
300+ Career Goals, 750+ Career Points
5th All-Time Goals Scored for WKP,8th All-Time Goals Scored for SEA/TBB
3rd All-Time in Playoff Points
17th All-Time in Goals 6 Consecutive 50+ Point Seasons, 7 Total
Quote:"idc if ur naked if ur holding that cup" -Jenny
Quote:Originally posted by mpc@Nov 30 2016, 05:33 PM Also <a href='index.php?showuser=802' rel='nofollow' alt='profile link' class='user-tagged mgroup-24'>FourFour</a> and <a href='index.php?showuser=232' rel='nofollow' alt='profile link' class='user-tagged mgroup-24'>JayWhy</a>, what's the deal with setting Rivalries in the sim?
Rivalry games are more random. They involve more hitting and more penalties as well as more fights but they usually have a more random outcome as well
Quote:Originally posted by Schultzy@Dec 1 2016, 03:03 AM
Rivalry games are more random. They involve more hitting and more penalties as well as more fights but they usually have a more random outcome as well
I knew that, was really talking about how to put them in the schedule at different rating.
Schultzy Registered
S11, S24, S26, S31 Challenge Cup Champion
Quote:Originally posted by Schultzy@Dec 1 2016, 06:40 AM
Oh ok
That's why I want the escalated physical aspect later in the season. R1 is the weakest setting and R5 is the max, so igger rivalry - bigger anticipation for the game and to not completely fuck up )
akamai Registered
Handies + S30, S31 and S33 Challenge Cup Champion
Posts:781 Threads: 61 Joined: Mar 2016 Reputation:0
Pronouns: Undisclosed
Quote:Originally posted by Bojo@Nov 28 2016, 02:24 PM
[b]Restructured Head Office
- SHL Head office will be me, GM's, and DC.
- I will propose decisions
- Can be veto'd if at least half of the members vote against (within three days)[/b]
I don't understand why GMs are being included in these decisions. I feel like some of the issues that cropped up that ended up going to HO to be discussed were people in leadership positions whose teams would be directly affected by the outcome of HO decisions. I do know that some felt transparency had been an issue, but I feel like that could be fixed with the DC redesigns you'd suggested.
Also, where does juniors fit into this? Are we still keeping juniors separate with a separate commissioner, or is juniors now falling under this umbrella as well? I don't really care as long as there's a line of responsibility somewhere.
Quote:[b]Redesigned Discipline Committee
- Elections for four DC members. Separate teams, two from each conference.
- Within three days a decision must be made.
- If none, I will decide.
- If tie, I will be tie breaker.[/b]
^Awesome.
Quote:[b]Rulebook refinements
- Headquarters will go through the rule book together to ensure it's up to date and proper
[/b]
One thing that had been talked about was punishment sizes--when there were simultaneous tampering and multi issues, those two were brought up as the punishments seeming off-balance. Perhaps that's an area that could be looked at on revisiting?
Also, specifically, under juniors rosters, the minimum SMJHL player limit is 17 (I'm assuming 3 lines of skaters and 2 goalies) but on the consolidated rulebook it says 18. I think 17 is correct but would like to confirm?
Quote:[b]Web Site Improvements
- Admin control = I can play around with ideas!
- Give me tips on how to improve site presentation
- Will create a "prototype" skin that you can use. If it's good I'll move it to production[/b]
LOVING the reorganization of threads already. One request I have: could we potentially move the player development way up, maybe even all the way up to fall under create a player? I feel like it would be easier to direct rookies from the create-a-player section directly down to the next section when they're confused about what to do with their player after creation.
Quote:[b]Inter-conference Rivalry Matches
- East vs West Rewards
- Reward top teams from both
- Makes boring matches more interesting; even for other teams[/b]
Maybe I'm in the minority here, but I feel like this isn't a big issue in seniors, because in the beginning of the season you're tweaking lines and looking to improve your overall team record, and towards the end of the season you've got teams who are on the playoff bubble. Not against it per se, I just think it's nice but not as essential as some of the other stuff on the list..
Quote:[b]Recruitment
- 1 tpe flat for each person who joins
- +3 tpe once they hit 300 TPE
- Need advertisement help. I will provide funds. Reddit? Facebook?[/b]
A little out of the box, but maybe we could arrange some cross-platform advertising with the puckstothenet comic website? I don't know how wide their audience is, but might be a way to bring some new blood in in exchange for throwing them a little coffee money. http://www.puckstothe.net/
Quote:[b]Player Tasks
- First off, there's only so many ways you can make writing 200 words or photoshopping a pic interesting every week. It's a challenge. Sunday Fundays were actually a decent idea, I wouldn't mind if we simply expanded that to the weekend.[/b]
^Not on the PT team anymore, partially for this reason. It's tough to keep coming up with creative ideas without specific community input--this is EXACTLY why we opened a suggestion box, to which one person (thank you, Crutch! has submitted fresh and creative ideas. I like that there's something every week with schedules and expectations. It's fine if you want to introduce a breath of fresh air to PTs, but for the love of god, suggest something specific. (Would be fine with the SF deadline extended over the weekend, though.)
Quote:- I want to eliminate the idea of grading. It should simply be a submission that meets simple requirements that even a nucklehead could do. No longer (1,2,3,4,5), but simply (Yes, No).
We essentially already addressed this when we created the rubric--it's on a 0-3 scale. Grading like that allows for partial credit to people who are just a bit shy of wordcount or missed a logo but appeared to give half a shit. You'll get a 3 unless you fuck up and miss a requirement; you'll get a 2 for missing multiple requirements, and 1s or 0s almost never happen. The rubric is pinned in the PT thread for those who have questions; the arbitration team only had 2 cases over an entire season. Grading is fine IMHO.
Quote:- I want to restructure the idea of a cap to either simply eliminating it, or relaxing it. I understand inflation can be an issue, so I won't just go throwing tpe everywhere. But I believe it can be simplified with the same end result. Still workshopping that. Again, open to ideas.
We opened PGSs to be league-wide for this reason. One thing I'd like to see is to have the cap raised to 40 overall but combined with the PGS cap--you can supplement your cap with your choice of PTs, milestones, or PGSs. This would also be easier on us as updaters--not having to track two separate caps.
Quote:[b]Awards/All-Stars
- Will start at the begining of the playoffs, and will be decided on by the end (with the exception of playoff-related awards obviously)[/b]
Awesome in theory, poor in practice. We didn't get a ballot until very late bc Buster got busy, but voting happened within the week as soon as we did. I'd propose that, instead of the head being responsible for creating the ballot and the committee voting, the task could feasibly be split up into each AC member being responsible for one 'section' of the ballot. Then if someone's inactive, the head can come fill in for their ballot section and replace them for the following season. Thoughts?
Quote:[b]Discord
- Encourage people to post on the forums as well. Chatting is 100% ok, of course. But if you got something to share, do it on the forums so more people can see.[/b]
I've made way more friends on the Discord than I ever did on the site. I think having the glut of 'official' X discussion threads makes the general forum discussion thread obsolete and discourages cross-team random chatting.
Quote:[b]Cliques
- I know it's scary, but invite people into your groups instead of pushing people away becaues they're new/different/seem odd. More of a rant I've seen in general, including my own team.[/b]
Always a good rule of thumb. I actually think the SHL Discord has done a lot to combat this--again, encouraging cross-team communication. I'd like to see something similar happening site-level as well.
Quote:[b]Random Ideas
- Clean list of jobs people have on the site
- Clean up the arcade
- Work with groups (like updaters) to see how we can improve a job[/b]
This is something I feel like I've been shouting into the wind about for a long time, but.....we have almost NO procedural guides for jobs, especially for the heads of jobs. Improving a job starts with having a codified process and task checklists, and in a lot of places we don't have that but should. Updaters is actually one of the few places we both have a guide for players and for updaters themselves.
Quote:[b]Player Builds - mpc
- More options? Less options? I want to see less people with checking as a weakness, maybe even removing that as an option altogether.
- I don't think we should complicate builds by having update scales for each type of player[/b]
Here's something I'd like to test:
-Skater (F/D) and Goalie scales only. Goalies have to be on different scales for reasons of sim performance; this has been brought up and rejected before. However, there's no reason we couldn't have consolidated F and D templates.
Here's my idea, with explanations of why I chose the way I did:
Quote:[b]Forward/Defense Switching - mpc
- Idea I had is to declare what side of the ice you will be playing that season from the start of the season. I'm ok with switching between front and back (heh) but it's a tiny sacrifice to make for cleaning up defense/forward stats and eliminates the issue completely for fantasy.[/b]
^Yes. Yes, yes, yes.
Ballerstorm Registered
S27, S29, S32, S40, S42 Challenge Cup Champion
I know you touched on doing something about excessive ice time but I would like to know if you are going to action anything. Im hearing things about pre season lines right now like Minnesota being a joke. Argar playing himself and Banana at 50% ice still on 1st and 3rd line and some then various other similar things. With them for example it's not even a team. They have like 6 players, frankly it's a bit ridiculous. Everyone focuses on McZ obviously because hes McZ, but this is a problem that needs to be dealt with and it's not just him. Maybe stuff like first line fourth line for a FWD is fine sure, fourth line is usually low ice time anyways, but having such a little roster and then having players play top nine twice is silly.
i was <s>elected</s> selected to lead. not to read.
"I don't understand why GMs are being included in these decisions. I feel like some of the issues that cropped up that ended up going to HO to be discussed were people in leadership positions whose teams would be directly affected by the outcome of HO decisions. I do know that some felt transparency had been an issue, but I feel like that could be fixed with the DC redesigns you'd suggested.
Also, where does juniors fit into this? Are we still keeping juniors separate with a separate commissioner, or is juniors now falling under this umbrella as well? I don't really care as long as there's a line of responsibility somewhere."
-- Like I said this was just a rough draft. I got some good feedback, and I'll make a part two shortly. I'll actually do a different system without GM's. The original idea was that we already had "elected" people with a high role, but as it's been pointed out that view is too one-sided. Yes, it sound hypocritical, but the eventual goal is for most decisisions to be based on the council, and not just me. Also I want to let the SMJHL handle most minor-league related scenarios. Obviously we'll collaborate if it directly involves both parties.
"One thing that had been talked about was punishment sizes--when there were simultaneous tampering and multi issues, those two were brought up as the punishments seeming off-balance. Perhaps that's an area that could be looked at on revisiting?"
"Also, specifically, under juniors rosters, the minimum SMJHL player limit is 17 (I'm assuming 3 lines of skaters and 2 goalies) but on the consolidated rulebook it says 18. I think 17 is correct but would like to confirm?"
-- Yeah, stacking penalties and corrections will be looked into greatly.
"LOVING the reorganization of threads already. One request I have: could we potentially move the player development way up, maybe even all the way up to fall under create a player? I feel like it would be easier to direct rookies from the create-a-player section directly down to the next section when they're confused about what to do with their player after creation."
-- I would rather not move it above SHL Games and Community, but I could swap develompent for player central.
"Maybe I'm in the minority here, but I feel like this isn't a big issue in seniors, because in the beginning of the season you're tweaking lines and looking to improve your overall team record, and towards the end of the season you've got teams who are on the playoff bubble. Not against it per se, I just think it's nice but not as essential as some of the other stuff on the list.."
-- There isn't a problem with it right now. It was just another subtle idea to make the season more interesting. It'll be a small experiment. If nobody cares we can drop it next season.
"A little out of the box, but maybe we could arrange some cross-platform advertising with the puckstothenet comic website? I don't know how wide their audience is, but might be a way to bring some new blood in in exchange for throwing them a little coffee money. http://www.puckstothe.net/"
-- At work right now, and I don't know much about it, but if you think it can help go for it or contact <a href='index.php?showuser=1290' rel='nofollow' alt='profile link' class='user-tagged mgroup-10'>vbottas17</a> in recruitment.
"^Not on the PT team anymore, partially for this reason. It's tough to keep coming up with creative ideas without specific community input--this is EXACTLY why we opened a suggestion box, to which one person (thank you, Crutch! has submitted fresh and creative ideas. I like that there's something every week with schedules and expectations. It's fine if you want to introduce a breath of fresh air to PTs, but for the love of god, suggest something specific. (Would be fine with the SF deadline extended over the weekend, though.)"
-- I know it's tough. There's some room for overlap doing same task different seasons if the content is different enough. We'll do the best we can, and encourage more ideas.
"We essentially already addressed this when we created the rubric--it's on a 0-3 scale. Grading like that allows for partial credit to people who are just a bit shy of wordcount or missed a logo but appeared to give half a shit. You'll get a 3 unless you fuck up and miss a requirement; you'll get a 2 for missing multiple requirements, and 1s or 0s almost never happen. The rubric is pinned in the PT thread for those who have questions; the arbitration team only had 2 cases over an entire season. Grading is fine IMHO."
-- Jjaybs and i discussed this, and yeah a Yes/No system wouldn't be the best. There should be some level of grading, but maybe a little more simplified (Great/OK/Meh) kind of thing.
We opened PGSs to be league-wide for this reason. One thing I'd like to see is to have the cap raised to 40 overall but combined with the PGS cap--you can supplement your cap with your choice of PTs, milestones, or PGSs. This would also be easier on us as updaters--not having to track two separate caps.
-- PGS's are one thing I worry may be a little outdated to begin with. It's a good way to get TPE, but in terms of content it doesn't really provide much for the league and feels more like homework than content.
"Awesome in theory, poor in practice. We didn't get a ballot until very late bc Buster got busy, but voting happened within the week as soon as we did. I'd propose that, instead of the head being responsible for creating the ballot and the committee voting, the task could feasibly be split up into each AC member being responsible for one 'section' of the ballot. Then if someone's inactive, the head can come fill in for their ballot section and replace them for the following season. Thoughts?"
-- I mean the point of the head is to essential whip everybody's votes. I know buster's been busy, and we can work together next season to get it done. I don't think it's a lot to ask that the discussions start shortly after the last game and be ready by the end of the playoffs.
"I've made way more friends on the Discord than I ever did on the site. I think having the glut of 'official' X discussion threads makes the general forum discussion thread obsolete and discourages cross-team random chatting."
-- I'm not saying remove discord from SHL. Chats are essential, and I'm glad it almost unifies us from the chatzy days. I'm just saying if there's something fun or interesting that could be shared, i encourage you to try to do it on the forums so that more people can see.
"This is something I feel like I've been shouting into the wind about for a long time, but.....we have almost NO procedural guides for jobs, especially for the heads of jobs. Improving a job starts with having a codified process and task checklists, and in a lot of places we don't have that but should. Updaters is actually one of the few places we both have a guide for players and for updaters themselves."
-- As I bring life back to some of these jobs that have been kinda dry recently, I tell the lead the responsibilites. There's no set procedure the league has as long as it's done properly. so like recruitment, i say hey we need people, we have these resources, do what you think is best to recruit, and let me know any concerns/ideas.
[scale topic] - i'll look when i get home.
[Baller's topic]
-- That's definitely an important issue to discuss. My idea is not to limit what GM's do with their lines, but at the same time we want to push some level of realism. What level that should be is up to debate, and one that the future HO group may decide. I don't think I feel comfortable deciding that decision myself for this season, and will be decided upon before S33.